![]() ![]() It probably deals the same damage as the regular pipe bombs. The sticky trail will stick on the opposing Duke and automatically detonate in like 3 seconds. The sticky bomb works like the regular pipe bombs, except when they are thrown, a sticky thick trail will follow the pipe. The Garter Gun is only available on the Capture the Babe and Hot Potato game modes. ![]() It's drawback is the slow rate of fire and slow reload speed. It carries 6 shots per magazine with infinite ammo. One shot is able to kill a Duke on steroids, therefore it deals 150+ hp. The gun belongs to the Holsom babe, therefore it is only accessible when Duke is carrying the babe on his shoulders. This section will cover weapons only found in multiplayer. Depending on the map, the number of control point locations vary from 4 to 6. The control point changes its position every minute. The more teammates that are in control point together, the faster they will score - however, they also have to defend the control point from the enemy team to score. Hail to the King - in this gamemodes, teams score points by standing inside the control point, which is a giant radioactive symbol that spawns on the floor across the map. This gamemode suffers most from too few players or uneven teams. When the babe is dropped, players of the defending team can teleport her back to base by simply touching her or she will be teleported automatically after 10 seconds. Also, the player carrying the babe will get killed with a single shrinker shot. However, player who has stolen the babe cannot run or crouch and can only use the garter pistol. Players have to kidnap the other team's Holsom twin and bring her to their own base while also defending their own babe from being captured. By default, players are assigned into each team along the pattern blue-red-red-blue-blue-red-red-blue.Ĭapture the Babe - capture the flag with a Duke twist. Players can usually change the team they play in during the play, but it is generally seen as cowardish behaviour to join the winning team during last seconds of a round. There is no friendly fire, as is with all the multiplayer modes. To score they have to kill enemy team members. Team Dukematch - players are divided into two teams. The draw happens always when two highest ranking players have the same score when the time runs out, even if their deathcount is different. In case of a draw between two or more players, there is an overtime of 60 seconds. Player who has most points when the time runs out or who scores enough points to fulfill the limit set by the host wins. Each kill adds 1 point to the killer's score, while suicides do not take the points back, as it was in Duke Nukem 3D. Satisfying challanges will unlock new perks for your dig and cosmetics to customize your Duke.ĭukematch - players compete for their own score. Experience points are awarded at the end of the match, so stick around until the end of the match to get claim your XPīonus XP can be achieved for completing Challanges (check the 'challage' tab during multiplayer mode). All players begins at level 1, but it's pretty fast to level up, just play normally and it will come. The maximum level in Duke Nukem Forever is 42. ![]() Players are awarded experience points (XP) for performing well in combat and contributing to the team objective. New players seems to be more interested in earning experience points rather than playing the game itself, which is fine. Thus, best way to move is to sprint hopping around while shooting without fine aim. Fine aiming will cause Duke to become slower and easier to hit. The Ego meter will fully regenated if Duke escapes additional damage for several seconds.ĭuke will not slow down if you jump during sprinting. The meter will drain from damage from an enemy or from fall damage. In multiplayer, Duke's Ego meter is steady at 100 hit points and will die when fully depleted. Duke's Ego meter is located in the upper left-hand corner of the screen. ![]()
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